Post by Victus on Nov 11, 2004 12:40:11 GMT -5
Victus' Pseudo-UA Alliance Structure
img.photobucket.com/albums/v353/Victus109/uadesign2.bmp
In this command structure the alliance officers are kept to a minimum. Member KD's can create and organise their own pseudo UA's, let's call them teams. As seen in several alliances Hall of Fame points, HoF[.i], can make KD's more active in alliance matters as they compete with each other for most HoF (or whatever each alliance chooses to call it). This structure takes the HoF system to the next logical step. Instead of having just individual KD's compete for HoF, entire Teams collect HoF. Their collective HoF is compared to others, and so a complex, competition based culture starts to form within the alliance's general population. This spirit of competition can increase activity and willingness to do more for the alliance.
The amount of controls and regulation of the Teams is up to the founding officers. They can determine the max number of Teams, how many members each can have, as well as several other factors. There is also the option to give almost free reign to the Team Leaders, allowing them to set their own policies and have unfettered control of their members. KD's or sectors can be assigned, or join Teams on their own accord, or possible not join one at all.
Another possible benefit to this command structure is the close knit community it forms. People know each other from their Teams, as well as from other Teams while they're competing with one another.
It might be helpful to create alliance competitions. For example "Grab The Most Land From X Planet Type", or if the officers have the guts, "Grab The Most Land From X Alliance". It can be difficult to make a competition based around probes because they can be falsified and not checked, but a competition involving probes could be "Arson The Most Homes In X Alliance", or something along those lines. A reward system must be set for each competition, at the beginning of the competition preferably. "1 burned home = 1 HoF" or "1 acre of grabbed X planet type land = 0.1 HoF".
Much of the officers job in this command structure is to keep the competitons going and take care of the regular assortment of alliance issues. It's more work, but it pays off.
The Teams can even be themed after the alliance itself. For example Fenris could have "wolfpacks", Mafia could have "families or gangs", Zamoloxis could have..... "minerals" or something.
A possible downside to this structure is that the competition can at time become rather intense, creating noticible divisions amongst members. This can easily be controlled by officer though.
img.photobucket.com/albums/v353/Victus109/uadesign2.bmp
In this command structure the alliance officers are kept to a minimum. Member KD's can create and organise their own pseudo UA's, let's call them teams. As seen in several alliances Hall of Fame points, HoF[.i], can make KD's more active in alliance matters as they compete with each other for most HoF (or whatever each alliance chooses to call it). This structure takes the HoF system to the next logical step. Instead of having just individual KD's compete for HoF, entire Teams collect HoF. Their collective HoF is compared to others, and so a complex, competition based culture starts to form within the alliance's general population. This spirit of competition can increase activity and willingness to do more for the alliance.
The amount of controls and regulation of the Teams is up to the founding officers. They can determine the max number of Teams, how many members each can have, as well as several other factors. There is also the option to give almost free reign to the Team Leaders, allowing them to set their own policies and have unfettered control of their members. KD's or sectors can be assigned, or join Teams on their own accord, or possible not join one at all.
Another possible benefit to this command structure is the close knit community it forms. People know each other from their Teams, as well as from other Teams while they're competing with one another.
It might be helpful to create alliance competitions. For example "Grab The Most Land From X Planet Type", or if the officers have the guts, "Grab The Most Land From X Alliance". It can be difficult to make a competition based around probes because they can be falsified and not checked, but a competition involving probes could be "Arson The Most Homes In X Alliance", or something along those lines. A reward system must be set for each competition, at the beginning of the competition preferably. "1 burned home = 1 HoF" or "1 acre of grabbed X planet type land = 0.1 HoF".
Much of the officers job in this command structure is to keep the competitons going and take care of the regular assortment of alliance issues. It's more work, but it pays off.
The Teams can even be themed after the alliance itself. For example Fenris could have "wolfpacks", Mafia could have "families or gangs", Zamoloxis could have..... "minerals" or something.
A possible downside to this structure is that the competition can at time become rather intense, creating noticible divisions amongst members. This can easily be controlled by officer though.